Resume

After spending a large amount of time in my teens playing with the mod tools of games like Quake, Doom, and Half-life I entered the industry in 2001 as a Quality Assurance tester for Activision in southern California. After five years I got a chance to work on Call of Duty 3 as a junior tester and I’ve been growing and learning since. I enjoy the satisfaction of making fun and interesting events and love watching as people become quiet and focused from playing them. Other than being an avid gamer, I love to read, grow my own food, and cook/BBQ.

Undead Labs – Designer

05/2018 – Present

State of Decay 2

  • Daybreak (DLC): Became accustomed to the systems by applying VO and SFX to destructibles by working in UE4 Blueprints.
  • Zedhunter (DLC): Learned the loot system by introducing new elements in to the map. Built two new missions to explore the mission tool.

Monolith – Senior Designer

10/2011 – 04/2018

Middle Earth: Shadow of War

  • Worked with engineering to develop a new spawning system for large scale battles.
  • Built prefabs used for both Assault and Defense style gameplay in the Forts.
  • Developed, integrated, and maintained systems for the Assault between all disciplines.
  • Trained other designers to use systems built for the Assault and delegated out work.
  • Designed and maintained all script work pertaining to the Assault.

Middle Earth: Shadow Of Mordor

  • Worked with engineering department to implement/improve new features for proprietary tech.
  • Trained new designers in tool usage and assisted designers with scripting.
  • Collaborated with creative director and other leads to execute events/gameplay.

Treyarch – Level Designer

11/2006 – 08/2011

Call of Duty: Black Ops

  • Designed and scripted events in Victor Charlie and WMD levels.
  • Worked on Zombie levels: Kino Der Toten, Five, Acension, Call of the Dead, and Shangri-la.

James Bond: Quantum of Solace

  • Designed and scripted Miami Airport and Montenegro Train.
  • Developed, scripted and maintained achievement tracking.

 

Treyarch – Junior Designer

05/2005 – 10/2006

Call of Duty 3

  • Designed and scripted half of Falaise Road.

 

Activision – Quality Assurance Tester

07/2001 – 04/2005

 

Education:

High School – Crenshaw Highly Gifted Magnet (Graduated 2000)

 

Skills:

  • Knowledge of LithTech, Radiant mapping tool, GSC scripting language, Photoshop, Maya, 3dMax, Unity, Microsoft Windows & Office Suite
  • A+ Certified Technician (CompTIA Id No. COMP10443908, Validation Date: 3/6/01)