Monolith – Senior Level Designer

10/2011 – Present

Shadow Of Mordor

  • Worked with engineering department to implement/improve new features for proprietary tech.
  • Trained new designers in tool usage and assisted designers with scripting.
  • Collaborated with creative director and other leads to execute events/gameplay.

Treyarch – Level Designer

11/2006 – 08/2011

Call of Duty: Black Ops

  • Designed and scripted events in Victor Charlie and WMD levels.
  • Worked on Zombie levels: Kino Der Toten, Five, Acension, Call of the Dead, and Shangri-la.

James Bond: Quantum of Solace

  • Designed and scripted Miami Airport and Montenegro Train.
  • Developed, scripted and maintained achievement tracking.

 

Treyarch – Junior Designer

05/2005 – 10/2006

Call of Duty 3

  • Designed and scripted half of Falaise Road.

 

Activision – Quality Assurance Tester

07/2001 – 04/2005

 

Education:

High School – Crenshaw Highly Gifted Magnet (Graduated 2000)

 

Skills:

  • Knowledge of LithTech, Radiant mapping tool, GSC scripting language, Photoshop, Maya, 3dMax, Unity, Microsoft Windows & Office Suite
  • A+ Certified Technician (CompTIA Id No. COMP10443908, Validation Date: 3/6/01)